Sunday, June 6, 2021

The begining of the end


The Beginning

Welcome to my new blog! Here I'll be posting my constant musings about what I like and the development of my games. There will also be countless 200 word and 1 page games. This month I've decided to try and make 200 word games each day for one month.


I'm new to the place so I'm not sure what else to post. So let's begin with my first 200 word rpg!

Honor RPG
(6/4/2021)

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This game system is intended to aid people in creating a character by defining their honor, then testing their character in a group created scenario.


Character Creation

When creating a character, consider their spectrum with a quadrant. On one half, a person choose where their character falls between Rules and Freedom. How strictly do they honor laws and rules?


Next, a person chooses what spectrum their character is between Selfless and Selfish. A selfless character may sacrifice themselves no matter the consequence, while a selfish character may only perform activities with promise of payment.

You do not need to create a character purely of one option.


Scenario Creation

Next, players create a scenario so they may describe how their character interacts with it. The first player asks a question that describes a scene, and the next player to their right answers yes or no. Then that player asks, and the next answers. This continues until a satisfying scenario is made. If you can't decide on the amount of questions, ask a number of questions equal to twice the amount of players for a small group, or all players ask 1 for a large group.

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I'm very happy with this game system. It's purely role play and will help immensely in understanding your own character. Onto my next created game!



Conspire
(6/5/2021)

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Alert! There is a mole in the system trying to eliminate and steal technology! Each conspiring player is called a spy, it is your job to be the last remaining.


At the start of a game, each player writes down one object they see onto a card privately, then lays it flat onto a table. Then the cards are all shuffled into a pile and distributed. Players randomly choose who starts.


Each player then takes a turn asking another about an aspect of an object that may be on their card, such as shape or color. When a player believes they know the object, they call it out and both players privately show hands. If the player is wrong, they are eliminated; if they are right, the other is eliminated.


The game continues until there is one left, who wins the game.


Rule Variants


More people: At the start of the game, players can show their hand with another, forming an alliance. Players are eliminated when both allied spies have no remaining cards.

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Again, I'm very happy with the system. It feels a lot like if Clue and Eye Spy had a child. It's extremely flexible because you can choose any object within the area. It's really fun when I still have room to add variant rules.

Onto my last game!


Mastermind
(6/5/2021)
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The goal of the game is to outwit and fool your opponents by laying traps. The game requires blank or playing cards.


Each player receives 12 cards. Players choose which type of card is a trap and which are intel. When a player begins their turn, they pick any cards they have laid out and lay 6 cards in a line in front of them facing down, which is called a minefield. The minefield must have 2 or more intel cards. The player to the left must choose a card from the pile. If the player receives an intel card, they may stop their turn and keep the card, or choose another. If the player chooses a trap card, they must give the enemy player all intel cards they may have gotten on that turn, plus one intel of their own. The player to the right is next. A player loses if they have no intel.


The game ends after 3 rounds. Players gain 1 point for each intel in their hand, and 3 for each intel in the minefield. A player with the most intel wins, and must exclaim "just as planned!".

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The last system I've made that I was happy with. I've made two pvp games so far, so I think my next will be cooperative!

1 comment:

  1. Hey there, nice to see you got a blog going on at last :)

    I just realized upon rereading the Conspire's rules that maybe the Rule Variant could use a better name. Teams, perhaps?

    Mastermind is also a name for a board game, if my memory serves me well. Consider maybe adding something to the name. Also, specify maybe how much intel can everyone start with. Also-also, what happens if the player whose turn it is has exactly 1 intel, and they can't thus lay out a minefield that contains 2 or more intel?

    Thanks for a nice read, and good luck with the articles!

    ReplyDelete

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